Publications

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2022

Cruz, David Checa; Urbikain, Gorka; Beranoagirre, Aitor; Bustillo, Andrés; de Lacalle, Luis Norberto López

Using Machine-Learning techniques and Virtual Reality to design cutting tools for energy optimization in milling operations Journal Article

In: International Journal of Computer Integrated Manufacturing, vol. 35, no. 1, pp. 1-21, 2022, ISSN: 0951-192X.

Abstract | Links | BibTeX | Tags: energy optimization, Ensembles, Multilayer perceptron, serrated cutters, Virtual Reality

Cruz, David Checa; Saucedo-Dorantes, Juan José; Ríos, Roque Alfredo Osorno; Antonio-Daviu, José Alfonso; Bustillo, Andrés

Virtual Reality Training Application for the Condition-Based Maintenance of Induction Motors Journal Article

In: Applied Sciences, vol. 12, no. 1, pp. 414, 2022, ISSN: 2076-3417.

Abstract | Links | BibTeX | Tags: eye tracking, fault detection, FFT, induction motors, Virtual Reality

2021

Cruz, David Checa; Alonso, Inés Miguel; Bustillo, Andrés

Immersive virtual-reality computer-assembly serious game to enhance autonomous learning Journal Article

In: Virtual Reality, 2021, ISSN: 1434-9957.

Abstract | Links | BibTeX | Tags: active learning, computer science, e-learning, educational game, game engine, head mounted display, Virtual Reality

Martínez, Kim; Menéndez, María Isabel Menéndez; Bustillo, Andrés

A systematic review of serious games for children and adolescents: awareness, prevention, detection and therapy for depression and anxiety Journal Article

In: JMIR Serious Games, vol. 9, no. 4 (2021), 2021, ISSN: 2291-9279.

Abstract | Links | BibTeX | Tags: adolescents, anxiety, awareness, children, depression, detection, mental health, prevention, serious games, therapy, Virtual Reality

Cruz, David Checa; Martínez, Kim; Ríos, Roque Alfredo Osorno; Bustillo, Andrés

Virtual Reality opportunities in the reduction of occupational hazards in industry 4.0 Journal Article

In: DYNA, vol. 96, no. 6, pp. 620-626, 2021, ISSN: 0012-7361.

Abstract | Links | BibTeX | Tags: Educational Games, Industria 4.0, Industry 4.0, Juegos educativos, Occupational Risk Prevention, Overhead crane, Prevención de Riesgos Laborales, Puente grúa, Realidad Virtual, Virtual Reality

2019

Checa, David; Bustillo, Andrés

A review of immersive virtual reality serious games to enhance learning and training Journal Article

In: Multimedia Tools and Applications, pp. 1-21, 2019, ISSN: 1380-7501.

Abstract | Links | BibTeX | Tags: Evaluation, Learning, Serious Game, Systematic Literature Review, Virtual Reality